
BBB | Songs of Cyborgeoisie
BBB | Songs of Cyborgeoisie
Visual World Building / Game Level Design / Music Video Design
"Songs of Cyborgeoisie" by BBB is a multidisciplinary project including a music album, a hybrid multiplayer live opera with motion capture, a tarot card deck, a narrative-driven PC game, and a series of music videos.
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The project explores how human fear—embedded in technologies like AI and robotics—shapes dystopian visions of the future. It invites audiences to consider non-human intelligence and empathy as tools to reframe that fear.
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For this project, I led Visual World Building and Game Level Design, and contributed to the Music Video Design. Using Unreal Engine, I created the entire game environment, including seven main levels and multiple transitional stages. My work focused on building immersive, story-rich worlds and helping adapt interactive visuals into cinematic music video form.

THE GAME
Over the course of the story, visitors experience the development of 7 characters and become part of the action. For each piece of music and in each level of the game, the characters embody human fears about the technological present. They question visions of transhumanist utopias and imagine their own tech-positive future.
Hybrid Multiplayer Live Concert
The experimental format welcomes audience members live and online – gaming stations connect the virtual and the physical space. As a multimedia opera, the live musical performance interweaves experimental electronic sound, spoken word and singing, live instrumental sounds and a Russian-speaking choir.
Game Based Music Videos
We created music videos for several songs from the album, each highlighting a game character and their unique story. Captured directly from gameplay, the visuals reflect the characters' worlds authentically. The open-world design and rich level details made the video production process more agile and creatively flexible.
VISUAL WORld DEsign
My approach to visual world design combines a dystopian, futuristic aesthetic with a softened sense of the uncanny. Influenced by surrealism, decayed cityscapes, and vibrant Harajuku style, I blend alien-like structures and mixed textures to create an immersive, exploratory open world. Each area is shaped by character-driven narratives, adding depth and visual intrigue.



Tarot card design
I contributed to the tarot card design by aligning each card with a main game character, placing them in their signature environments, and capturing them from the most expressive angles. This approach ensured a consistent, distinctive visual style that reflects both character identity and the project's overall aesthetic.








sponsors and supporters
Concept, artistic direction and performance: BBB_ (allapopp & Alex Sahm)
Music written and produced by BBB_
Mixed by Kiri Stensby, Alex Sahm
Mastered by Enyang Ha
Visual design and world building of the game: Lixing Yang
Technical management Unreal Engine, programming: Simon Klein
UI design: Teresa Schoenherr
Character design: allapopp, Valentin Oellers, Lars Thomas
Technical Director Live & Motion Capture: Gloria Schulz
Multiplayer-Version: Gloria Schulz, Studio für unendliche Möglichkeiten für NODE switch
Choreography: Katja Cheraneva
Stage & Costume: Ama Duah
Dramaturgy: Sarah Wenzinger
Tarot cards visual concept & design: Teresa Schoenherr
Cover Artwork: Ksti Hu